LeBuck's Ring



Most entertaining Tutorial for Fusion

Does also work in Fusion VFX ( DavinciResolve)  but needs Reactor to install the Wireless3D node.

A quality, never seen in a Blackmagicdesign Fusion Tutorial. Despite its complexity, you will find it easy and fun to follow. Thanks to ConFusion's Template. 

21 Episodes (approximately 8 hours)

Particle system rain effect

All Project-Files included

ConFusion Template

Lot's of "Thinking out of the Box"

True Camera Lens Blur



This tutorial is split into logical episodes. Every single episode will teach you something new. The amount of information and knowledge you will gain is simply immense. So be prepared for a long journey on a rough sea!

Episode 01 - Preparation & Template

Episode 02 - The Ground Passes

Episode 03 - Ground Compositing & Depth of Field

Episode 04 - Particle Rain ( Intermediate Particle Creation)

Episode 05 - Particle Ripples ( Intermediate Particle Creation)

Episode 06 - Skull Shadow Pass

Episode 07 - Skull Shadowing The simple stupid trick

Episode 08 - Skull Occlusion Pass 

Episode 09 - Skull Gold Shader ( Multi-Layered-Material)

Episode 10 - Skull Clear Reflect Pass

Episode 11 - Skull Ambient Occlusion Pass

Episode 12 - Skull Lighting Pass

Episode 13 - UV Renderer, 3D Object Masking

Episode 14 - Raindrops normal map

Episode 15 - Raindrops Specular Pass

Episode 16 - Skull Compositing

Episode 17 - Skull Compositing P.2

Episode 18 - Skull Compositing P.3

Episode 19 - Creating the Leafs

Episode 20 - Relighting

Episode 21 - Volume Fog

Multi-Pass SWAG

A physical based Renderer will create all passes for you. While that's good, it can limit your creativity. If you want to have a certain look, creating your own passes will give you absolute control and creative freedom to create all kinds of styles. You will gain an understanding of how a Beauty Render is created, proving useful even when using a Physical Based Renderer.  

Fusion Tutorial, Complete Project, LeBuck'sRing

All passes created in Fusion. 


Multi-Layered Material

When using a Physical Renderer, the Shaders are the key to awesome Images.

Although Fusion is yet to get a PBR, using its Open GL Renderer we can get impressive results. This is because of the amazing capabilities to combine materials, textures, and masks in a procedural fashion. Fusion allows you to create all kinds of Multi-Layered, sexy looking Materials. 

Fusion Multilayered Material, Advanced Material

Volume Fog 3D

Create Volume Fog, Layered Fog with Fusion's powerful real-time VolumeFog Tool. You've never tweaked a fog so fast.



ConFusion's workflow divides the comp into sections. The technical, the loader, the compositing and the creative/or post section. The utilization of color adds even more readability to your comp. Experience efficiency and speed you have never experienced before with this Production Proven Workflow!



LeBuck'sRing blurs the line between entertaininment and high-end tutorials.There is nothing else like it


Vito, I just watched LBR. Very impressive and loads to learn from. Respect, for creating such a product with love, attention to detail, and for putting such effort and love in the tutorials.


This series is amazing!!! I haven't laughed this much at a tutorial since I began learning After Effects almost 10 years ago.


When I watch tutorials on YouTube I usually speed up the video. Your LBR however, is packed with so much valuable information and is so entertaining, that I worried I would miss something. I had to watch it at normal speed.


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